Drop a Call of Duty clip under the light. The AI reads your centering, sprint discipline, and the direction your deaths keep coming from, and hands back the fixes that win hills and Search & Destroy rounds - free, every day.
Free review every day. No credit card. Works on web and iOS.
No clip saved? Paste a Discord or Medal clip link instead.
Drop a Call of Duty clip, or analyze one you already posted. Nothing re-uploads and your audio never leaves our server.
Frames are sampled across your clip and analyzed against a Call of Duty-specific coaching rubric.
You get a rated summary, timestamped highlights, an assignment to work on, and a score you can watch climb over time.
The coach watches for the same things a top Call of Duty player would, frame by frame, and grounds every note in what it can actually see.
Whether you are aimed in and centered on the lane before an enemy steps into it, because a Call of Duty gunfight is decided in a few hundred milliseconds.
What was actually on your minimap the frame before you died - the dot behind you, the UAV sweep, the teammate marker you had.
Tac sprinting into a contested lane, sliding into open ground, and mantling a window you never cleared.
Which direction enemies keep entering frame from, and rotating on the safe lane instead of cutting the middle and putting the spawns behind you.
Breaking the hill before it opens, the Search & Destroy clock and man count, and spending a stun to take the point instead of dying with it charged.
Plating behind hard cover, the buy station and loadout drop you had on screen, and moving early with the circle instead of riding the edge of the gas.
Call of Duty has no round economy and operators are cosmetic - the coach reads spawns, hills, and sprint discipline instead of buys and abilities.
The kind of note you get back
"At 0:09 you tac sprinted onto the hill with a red dot already showing on your minimap and your stun still charged. Your gun was still coming up when their first shot landed - break the hill from the side lane, stun in, then step on it."
Every review rates these Call of Duty skill areas from 1 to 10. They build a radar of your game and feed your Callup Score, so you can see exactly where to focus next.
Free
One full review a day
Pro
More reviews, more depth
Only a handful of still frames are sent for visual analysis. Your audio never leaves our server, and your frames are never used to train AI models. Your reports stay private to you unless you are being scouted, and you can switch that off in settings.
It scores five areas from your frames - aim, positioning, movement, map and spawn awareness, and objective play - the things that decide hills and Search & Destroy rounds long before the kill counter does. You get a rated summary, timestamped moments, and one assignment to work on.
Both. Upload the clip or paste a Medal or Discord link, then tell it the mode - on a 6v6 clip it weighs hill breaks, spawns, and sprint discipline, and on a Warzone or Resurgence clip it weighs plates, buy stations, and circle rotations instead.
Yes. Declare Ranked Play and it coaches the CDL ruleset modes - Hardpoint, Search & Destroy, and Control - and calibrates to the division you declare, so a Bronze player gets centering and sprint fundamentals while an Iridescent player gets spawn and hill-timing reads.
Yes. You get one full AI Call of Duty review every day at no cost: a rated summary, timestamped highlights, and something to practice. Callup Pro adds more reviews a day plus the trend chart, targeted drills, and coach takeaway on every report.
Yes. Only a handful of still frames are sampled and sent for visual analysis. Your audio never leaves our server, your frames are never used to train AI models, and only you see the report.
About a minute. Upload your clip, the AI samples frames across it, and your scored report comes back with highlights and an assignment to work on.
Upload a clip and get a free AI coaching report in under a minute. Upload. Improve. Get Called Up.